Available for freelance & full-time

yoshı
sakaguchı

Artistic imagineer in East Tennessee, building on-brand visual content — illustration, motion, and game art.

Currently

Senior Learning Experience Design at Cirrus, leading AI R&D. Previously Tynker, Jackbox Games, Jellyvision.

See the work
0 People reached at Jellyvision
0 Vector illustrations in one month
0 Thumbnail cards shipped
0 Views on the reel below

The One That Travelled

9.4M views

Mythicraft · Tynker Minecraft capture, custom vector graphics, After Effects. 9.4 million views in under three years.

Selected Work

05 Projects
01 / 05 eLearning · Tynker

Sizzle Reels

Managed a team of international video editors and graphic artists, enhancing the visual storytelling of web-based games and coding lessons. The Mythicraft reel has passed 9.4 million views.

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03 / 05 Marketing · Jellyvision

Blog Images

A run of vibrant illustrations for Jellyvision's product awareness blogs — each one turning an abstract benefits concept into something you actually want to look at.

View project
05 / 05 Gaming · Jackbox Games

The Devils and the Details

Contract artist on the Jackbox party game — over 200 vector illustrations in a single month, from character designs to environments to interactive assets.

View project

How I Got Here

13 stops

Japan

Eight years

Doraemon everywhere. My first character understood as a shape, not a story.

Doraemon — a shape before a story

1991

Terminator 2

The T-1000 moved through space. I started thinking in the z-axis.

The T-1000 — depth I couldn't draw

1994 — 98

Northern Illinois University

BFA, Timed Arts. Toy Story landed in my second year and confirmed the bet.

1998

Atomic Imaging

Summer internship. Modeled, rigged and animated a music video. First time my own work moved.

1999 — 2006

Westcreek Studios

The First Easter and The Prince of Peace, both nationally broadcast. 300+ characters. Flew to Bulgaria to fix the renderer. Then the projects stopped landing and the studio closed.

Posters reimagined, 2026 — the films took two years each

2006 — 09

The scramble

Whatever existed, 3D or 2D. Architectural renders, an MMO, Flash games.

2009 — 11

Webfoot

Nintendo DS, so very 2D. Adapted You Don't Know Jack with Jellyvision, consulting with their creative director.

The game that introduced me to Jellyvision

2011

Webfoot closed. Allard called.

He remembered me, and Jellyvision needed hands.

Allard Laban · Creative Director

2011 — 2020

Jellyvision

Contract-to-hire — the only one; everyone else came in full-time. Nine years animating the moments inside health-benefit enrollment. 18 million employees, 114 of the Fortune 500.

Amanda Lannert · CEO

2020

Jackbox Games

Jellyvision let me go after nine years. Erik and I contracted for Jackbox and Jellyvision at the same time — out of work together, working anyway.

Erik Voigt

2020 — 23

Tynker

The Mythicraft reel has passed 9.4 million views — in under three years. 100+ thumbnail cards. Put Erik's name forward — colleagues a third time.

Mythicraft — 9.4 million views

Jamie May · Head of Design

2024 — 25

The Designery

Took a job to pay the bills. Ninety percent sales. But I started pushing renders through AI and running clients through VR — and that turned out to be the thing.

2025 — now

Cirrus

Senior Learning Experience Design, leading AI research and development. Work I actually love, with a manager worth naming.

Cirrus

Ryan Garner · Manager

Thirty years of learning to see things in three dimensions — and then teaching a machine to help.

What People Say

06 Recommendations
Jellyvision was the very lucky home for Yoshi's artistic excellence for almost nine years. Yoshi is creative, hard working, very efficient, and a lovely human being to boot. He's a multi-faceted creator and knows how to handle high volume, high pressure project work as well as iterative product work, which can require two different mindsets.
Amanda Lannert
Jellyvision — CEO
Over the past two years, I worked with Yoshi to create dozens of illustrations for a range of marketing projects. He was a joy to collaborate with — someone who reliably brought clever ideas to the table, and nailed the landing when it came to execution, often on his first stab at it. Can't recommend him enough.
Mark Rader
Jellyvision — Marketing
What especially impressed me about Yoshi is how tech savvy he is. He was always on the forefront of figuring out how to adapt our art for the constantly-evolving web landscape and how to streamline the process of creating it. On top of that, he is friendly, kind, and fun to be around. Yoshi would be an asset to any team.
Katie Lauffenburger
Jellyvision — Design
Yoshi always maintained a positive outlook even during the inevitable game ending crunch periods. He handled the pressures of a small development team admirably which made working with him a pleasure. He is honest, intelligent and hard-working and is a solid team player.
Debra Osborn
Webfoot Games — Project Manager
Yoshi is a very creative and bright artist, he consistently offers a new and creative approach. He is a quick learner and a strong communicator.
Christina Gerskovich
Horseland — CEO
Yoshi is not only a very talented individual, but he is also a true team player who collaborates well across a fully remote, global team setting. His illustration and graphic design expertise translate abstract concepts into tangible, visually appealing creations. He is a great asset to any team.
Jamie May
Tynker — Head of Design