Sizzle Reels
Managed a team of international video editors and graphic artists, enhancing the visual storytelling of web-based games and coding lessons. The Mythicraft reel has passed 9.4 million views.
View projectManaged a team of international video editors and graphic artists, enhancing the visual storytelling of web-based games and coding lessons. The Mythicraft reel has passed 9.4 million views.
View projectOver 100 thumbnail cards for Tynker's web and mobile app — each a visual entry point to a lesson, balancing clarity against the pull to click.
View projectA run of vibrant illustrations for Jellyvision's product awareness blogs — each one turning an abstract benefits concept into something you actually want to look at.
View projectOptimized images at every size a platform could ask for, tuned per channel so each campaign landed where it ran.
View projectContract artist on the Jackbox party game — over 200 vector illustrations in a single month, from character designs to environments to interactive assets.
View projectJapan
Doraemon everywhere. My first character understood as a shape, not a story.
Doraemon — a shape before a story
1991
The T-1000 moved through space. I started thinking in the z-axis.
The T-1000 — depth I couldn't draw
1994 — 98
BFA, Timed Arts. Toy Story landed in my second year and confirmed the bet.
1998
Summer internship. Modeled, rigged and animated a music video. First time my own work moved.
1999 — 2006
The First Easter and The Prince of Peace, both nationally broadcast. 300+ characters. Flew to Bulgaria to fix the renderer. Then the projects stopped landing and the studio closed.
Posters reimagined, 2026 — the films took two years each
2006 — 09
Whatever existed, 3D or 2D. Architectural renders, an MMO, Flash games.
2009 — 11
Nintendo DS, so very 2D. Adapted You Don't Know Jack with Jellyvision, consulting with their creative director.
The game that introduced me to Jellyvision
2011
He remembered me, and Jellyvision needed hands.
Allard Laban · Creative Director
2011 — 2020
Contract-to-hire — the only one; everyone else came in full-time. Nine years animating the moments inside health-benefit enrollment. 18 million employees, 114 of the Fortune 500.
Amanda Lannert · CEO
2020
Jellyvision let me go after nine years. Erik and I contracted for Jackbox and Jellyvision at the same time — out of work together, working anyway.
2020 — 23
The Mythicraft reel has passed 9.4 million views — in under three years. 100+ thumbnail cards. Put Erik's name forward — colleagues a third time.
Mythicraft — 9.4 million views
Jamie May · Head of Design
2024 — 25
Took a job to pay the bills. Ninety percent sales. But I started pushing renders through AI and running clients through VR — and that turned out to be the thing.
2025 — now
Senior Learning Experience Design, leading AI research and development. Work I actually love, with a manager worth naming.
Ryan Garner · Manager
Thirty years of learning to see things in three dimensions — and then teaching a machine to help.
Jellyvision was the very lucky home for Yoshi's artistic excellence for almost nine years. Yoshi is creative, hard working, very efficient, and a lovely human being to boot. He's a multi-faceted creator and knows how to handle high volume, high pressure project work as well as iterative product work, which can require two different mindsets.
Amanda LannertOver the past two years, I worked with Yoshi to create dozens of illustrations for a range of marketing projects. He was a joy to collaborate with — someone who reliably brought clever ideas to the table, and nailed the landing when it came to execution, often on his first stab at it. Can't recommend him enough.
Mark RaderWhat especially impressed me about Yoshi is how tech savvy he is. He was always on the forefront of figuring out how to adapt our art for the constantly-evolving web landscape and how to streamline the process of creating it. On top of that, he is friendly, kind, and fun to be around. Yoshi would be an asset to any team.
Katie LauffenburgerYoshi always maintained a positive outlook even during the inevitable game ending crunch periods. He handled the pressures of a small development team admirably which made working with him a pleasure. He is honest, intelligent and hard-working and is a solid team player.
Debra OsbornYoshi is a very creative and bright artist, he consistently offers a new and creative approach. He is a quick learner and a strong communicator.
Christina GerskovichYoshi is not only a very talented individual, but he is also a true team player who collaborates well across a fully remote, global team setting. His illustration and graphic design expertise translate abstract concepts into tangible, visually appealing creations. He is a great asset to any team.
Jamie May