- Lead of AI research and development — defining how generative tooling carries an idea from first concept to live product, efficiently and fast.
- Design presentations for lectures: key points, instructional text layouts, and the visual system holding them together.
- Produce diagrams for presentation and print, giving subject matter experts a ready aid to share with students.
Artistic Imagineer
I'm Yoshi Sakaguchi, a multimedia artist based in East Tennessee.
I'm passionate about creating engaging, easy-to-navigate layouts. I love the look of clean lines, sharp contrasts in color, and bold graphic assets paired with sophisticated illustration.
My work centers on crafting dynamic visual experiences — designing immersive environments and graphics that resonate with audiences across platforms — aviation, edtech, gaming and B2B SaaS. Currently leading AI research and development for learning experience design at Cirrus.
Experience
11 RolesThe Designery
Designer
2024 — 2025
- Built an AI imaging workflow turning ProKitchen renders into photorealistic client visuals in minutes rather than days.
- Ran VR walkthroughs on Meta Quest so clients could stand inside a layout before committing.
- Managed a team of international video editors and graphic artists.
- Rigged characters using Spine for web-based games, enhancing visual storytelling.
- Participated in QA sessions to identify and report bugs for high-quality gameplay.
- Developed social media and marketing graphics across projects, driving audience engagement.
- Worked on popular games including The Devils and the Details and Talking Points.
- Created art assets for gameplay and ran QA sessions for bug identification and reporting.
- Developed social media and marketing graphics to drive engagement with target audiences.
- Led production of After Effects and canvas-formatted animations for B2B SaaS projects.
- Work reached 1,500+ companies and 18 million employees — including 114 of the Fortune 500 — helping them make better insurance, 401(k) and financial wellness decisions.
- Created visual mockups for interactive web environments to ensure high-quality deliverables.
- Recruited, mentored and directed a team of designers, providing guidance and feedback.
- Led GUI design for several games, including the You Don't Know Jack adaptation for the Nintendo DS.
- Managed contracted work and designed minigames and platforming stages for Fancy Nancy DS.
- Game artist for Fabulous Finds DS and The Biggest Loser DS.
Show 5 earlier roles Hide earlier roles
15 Letters
Freelance 3D Artist
Nov 2010 — Jan 2011
- Delivered every aspect of 3D production — environments and characters, including hair and cloth dynamics — for OfficeMax and Allstate web creative.
Horseland
MMO Production Artist
2006 — 2009
- Produced art, mini-games, web pages and content for horseland.com, a popular MMO.
- Worked across the full pipeline — 3D Studio Max, Adobe Animate, ActionScript, HTML/CSS/XML and Final Cut.
ZPD+A
Contract 3D / CAD Artist
2006
- Generated SketchUp and 3D Studio Max concept renderings alongside architects for Blue Cross Blue Shield and Cicero City Hall.
- Produced the print material for presentation.
Westcreek Studios
Lead 3D Modeler
1999 — 2006
- Modeled characters, props and sets for two nationally televised 24-minute films — hundreds of models, all delivered on schedule.
- Led the modeling and special effects team, developing fire, smoke and water techniques in Autodesk Combustion.
- Trained new staff in subdivision modeling; consulted on rendering with Chaos Group (V-Ray) in Bulgaria and Render Core in Hollywood.
Atomic Imaging
Internship
1998
- Modeled, rigged, animated, rendered and edited a music video using 3D Studio Max, After Effects and Premiere.
Tools & Capabilities
Illustration & design
- Adobe Illustrator
- Photoshop
- Affinity Designer
- Affinity Photo
- Vector illustration
- Logo & identity
Motion, video & capture
- After Effects
- Adobe Animate
- Premiere
- Final Cut Pro
- Spine rigging
- Storyboarding
- Canvas animation
- Canon DSLR
- Lumix Micro 4/3
3D & visualization
- AI-assisted photoreal rendering
- VR walkthroughs — Meta Quest
- ProKitchen
- SketchUp
- Blender basic
- 3D Studio Max earlier career
AI & web
- Generative image workflows
- AI-assisted rendering
- Prompt direction
- ChatGPT
- Canvas
- HTML / CSS light
Practice
- AI research & development
- Creative direction
- Team leadership
- Mentoring
- QA & bug reporting
- Agile — Trello, Jira
- Remote collaboration