Summary
Designer with 20+ years across motion graphics, 3D and instructional
media, now focused on learning design. Currently building aircraft
systems and procedures training at Cirrus, owning the lifecycle from
subject-matter interviews through storyboarding, development and SCORM
delivery into the LMS. Nine years at Jellyvision designing instructional
content for benefits enrollment, with game, broadcast and platform work
before that. Skilled in Adobe Creative Suite, motion graphics, 3D and
video production. Strong collaborator with developers, copywriters,
subject matter experts and leadership teams. Dedicated to clear
communication and cross-cultural outreach through volunteer English
tutoring and educational support.
Professional Experience
Senior Learning Experience Design
Cirrus · 2025–Present
Lead AI research and development, defining how generative tooling carries an idea from first concept to live product efficiently. Own the instructional design lifecycle for aircraft systems and procedures training — six courses built and delivered as SCORM into the LMS, including six software-simulation walkthroughs totalling 114 screens with synchronized narration. Built an automated verification gate that traces every published word back to its subject-matter source, shipping all six at zero content deviations. Design presentations for lectures and produce diagrams for print and screen that subject matter experts share with students.
Motion Graphic Artist (Freelance)
Jellyvision · Remote · 2025
Brought back by a former employer to storyboard and build explainer videos for Jellyvision’s product, MyAlexHealth — taking a script with voiceover, developing the visual ideas, and animating them in Figma, Illustrator and After Effects.
Designer
The Designery · Remote · 2024–2025
Created photorealistic 3D kitchen environments and VR walkthroughs for client proposals; enhanced renders with AI tools to accelerate turnaround while maintaining quality.
Motion Graphics Designer
Tynker · Remote · 2020–2023
Produced 10+ YouTube ads (one with 9.4M views) and 20+ tutorials combining vector art, stock media and voiceover; designed FIFA-themed coding lesson assets with customizable characters; collaborated with developers and marketers via Trello.
Motion Graphics Designer (Contract)
Jackbox Games · Remote · Summer 2020
Created motion and still graphics for Party Pack 7 social media; developed looping assets for Devils and the Details and Talking Points; participated in weekly bug hunts.
Senior Visual Designer / Motion Designer
Jellyvision · Remote · 2011–2020
Produced explainer videos and motion graphics for healthcare clients (Aetna, CVS, Blue Cross); designed and updated web experiences for brand consistency and accessibility; collaborated in an agile environment using Jira and Git.
Lead 3D Modeler & Game Designer
Webfoot Technologies · Lemont, IL · 2009–2011
Lead designer on Fancy Nancy DS; UI designer on You Don’t Know Jack DS and Biggest Loser DS; converted and optimized assets for Nintendo DS.
Senior Visual Designer / Motion Designer (Contract)
15 Letters · Chicago, IL · Nov 2010 – Jan 2011
Created digital motion graphics, illustrations and 3D assets for a Facebook web game; delivered high-quality visuals under tight deadlines.
Flash Animator / Game Artist
Horseland · Wicker Park, IL · 2006–2009
Developed Flash games and online chat room features; adapted cartoon style into game assets, animations and UI.
3D Rendering Contract
ZPD+A & Architecture Firm · Chicago, IL · Summer 2006
Created 3D previews and rendered visualizations for client presentations.
3D Animator / Character Designer
Westcreek Studios · Frankfort, IL · 1999–2006
Modeled 300+ characters and animated scenes for two nationally broadcast films; designed character rigs and storyboards; developed the studio’s 3D modeling division.
3D Animation Intern
Atomic Imaging · Chicago, IL · Summer 1998
Created a 3D animated music video and supported marketing campaigns.